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Regional Trading
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This mechanic is to replicate regional trading seen in video games.
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With the price of items being based on supply and demand. i.e lower stock of items drives prices up, and higher stock drive price down.
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Due to this being a demo I have kept all the stores so the user can experience the mechanic without having to traverse miles of in-game terrain

Trading
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The player can buy which decreases the storekeeper's inventory, which drives the price up.
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The player can sell these items to other vendors or sell items which they have acquired (Acquiring items is not implicated in this demo)
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